- #Smoothmouse curve disable acceleration registry windows zip file
- #Smoothmouse curve disable acceleration registry windows windows 10
- #Smoothmouse curve disable acceleration registry windows windows 8.1
- #Smoothmouse curve disable acceleration registry windows windows 7
- #Smoothmouse curve disable acceleration registry windows windows
When EnPtPr Accel is OFF, if there is a lot of red and green, press the '+' key on the keyboard and move the mouse. Press the A key on the keyboard while MouseMovementRecorder is running until EnPtPr Accel is Off.
#Smoothmouse curve disable acceleration registry windows windows
If you do see differences, also test with 'Enhance pointer precision' OFF, in case the problem is with Windows or MouseMovementRecorder.exe rather than a problem with the fix: Any differences will appear in green or red. (The numbers in the MOUSE MOVEMENT column should be the same as the numbers in the POINTER MOVEMENT column.
#Smoothmouse curve disable acceleration registry windows zip file
The slope of the line is tuned so that every on-mouse-pad mouse movement is turned into exactly the same amount of on-screen pointer movement. It redefines the curve used by the 'Enhance pointer precision' feature to be a completely straight line. This is annoying, because where you are aiming at depends on how far you move your mouse, and also on how fast you moved the mouse to aim. With 'Enhance pointer precision' enabled, slower mouse movements make the pointer go extra slow and faster mouse movements make the pointer go extra fast. (It enables it even if you have it turned off in the Control Panel Mouse settings.) Now when those games call the function (asking that all movement be accelerated), Windows enables the mouse 'Enhance pointer precision' feature, which adds mouse acceleration using a varying curve to control the mouse response. In XP, and later Windows versions, Microsoft changed how mouse pointer acceleration worked. Pointing and aiming in those games was OK, because the mouse response was then linear (all movement was accelerated by the same amount it was doubled).
On Windows 2000 and earlier, that removed all variable acceleration. Some older games, such as Half-Life 1, Counter-Strike 1.x, Quake, Quake 2, Unreal and others, while they are active and running, call a Windows function intending to disable variable mouse acceleration by forcing ALL movement to be accelerated by the same amount (doubled). If you don't know you need it, then you don't need it! (If you applied one of the Windows 2000 or Windows 98/95 Acceleration fixes, then 'Enhance pointer precision' must be checked ON to enable it.)
Select the folder that matches the Windows version you use and Double-click it.the 3rd slider position (might not be shown) will be 150%.)
#Smoothmouse curve disable acceleration registry windows windows 8.1
(On Windows 8.1 or 10, if you see a 'Smaller.Larger' slider, then:
See if you have 100% or 125% or 150% selected. Find the display DPI that you currently use:Ĭlick Start, click Control Panel, select Appearance and Personalization, select Display.
#Smoothmouse curve disable acceleration registry windows windows 7
It is like the CPL Mouse Fix and Cheese Mouse Fix, but gives exactly 1-to-1 mouse to pointer response for Windows 7 or Windows 8.x or Windows 10.Įxactly 1-to-1 means no discarded or delayed mouse input while game playing. It is a registry file that removes Windows 7 or 8 or 8.1 or 10 mouse pointer acceleration. Use this: MarkC_Windows_10+8.x+7_MouseFix.zip (version 2.9).įor help for the fix, visit the ESReality MarkC Windows 7 Mouse Acceleration Fix page:
#Smoothmouse curve disable acceleration registry windows windows 10
The 'MarkC Windows 10 + 8.1 + 8 + 7 Mouse Acceleration Fix' is available for download from this link:ĭO NOT USE THIS: MarkC_Windows_10+8.x+7_MouseFix.zip google drive (version 2.9).